
================================================================
Title                   : Untouched by Human Hands 3.0
Filename                : UBHH3.WAD
Completion              : 04.01.2004
Author                  : Rez
Email Address           : rividh@earthlink.net
Misc. Author Info       : Doom addict who doesn't know which end of
                          an editor is up
Other WADS by Author    : Untouched by Human Hands 2.0 (UBHH2.WAD)

Description             : The ultimate extra-humongous SLIGE map!
			  One Thousand Rooms! (well, close enough)
                          2121 monsters!! (plus uncounted Lost Souls)
			  87 secrets!!! (you'll need 'em)

Additional Credits to   : David Chess, author of SLIGE
                          http://www.doomworld.com/slige/

================================================================
* Play Information *

Game			: Doom2
Port required		: Any engine that removes savegame limits
			  (.DSG averages over 1mb)
Level #                 : Map 01
Single Player           : Yes 
Cooperative 2-4 Player  : Whatever SLIGE added; might work well
Deathmatch 2-4 Player   : No (you'd never find each other)
Difficulty Settings     : Yes
New Sounds              : None (yuck!)
New Graphics            : Only those SLIGE generates
New Music               : No
Demos Replaced          : None (I dare you to make a 100% kills demo)

================================================================
* Construction *

Base                    : New level made from virgin bits
Editor(s) used          : SLIGE v4.85
			  BSP3.0
Build time		: About 10 minutes
Known Bugs              : Some minor visual errors due to SLIGE bugs,
	                  no gameplay bugs.

Steps to recreate this map: 
1) slige -nosemo -bimo -biwe -rooms 1000 -doom2 -seed 723926504 1000.out
2) BSP3 1000.out 1000.wad (or any name you like)

================================================================
* Description *

I've tried several times to make a 1000-room map with SLIGE, only to fail
because the result exceeded the maximum map boundaries. At last, success! 
Er, well, at least it compiled... 3208 sectors, 13252 linedefs. (Eeep!)

While mostly nothing special in design or appearance as SLIGE maps go 
(although lighting is uniformly good), it has an adequate variety of 
areas, well-placed monsters and weapons, and some good fights. It also 
has several unnaturally convoluted switch quests, assorted locked doors, 
and one key. Find the automap, stashed relatively near the entryway, to 
reduce frustration. All weapons are present except the BFG. Ammo is 
downright parsimonius until you find the first backpack, but health and 
armour are generous. Monster/ammo ratio is quite high (approx. 1.2) and 
opportunities for infighting are scant, but there are no overwhelming 
assaults. Your main challenge will be remembering where you left what, 
and how to get back there!

================================================================
* Copyright / Permissions *

You MAY use this WAD as a base for new levels, provided you give 
proper credit for its sleezy origins.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc.) as long as you include this file 
intact.


* Where to get this WAD *

Wherever I've stashed it. Email me and ask, or check for a link on 
http://www.reziac.com



